Sinopsis
Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.
Episodios
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Episode 497 - Andy Boyd - VFX Supervisor Jamm Visual, Brothers
06/01/2025 Duración: 01h02minAndy Boyd, co-founder of Jam, shares insights into his studio’s journey over the past decade and their ability to adapt to changing industry dynamics. Andy reflects on his studio's blend of commercial and long-form projects, including Brothers, a feature film featuring a photoreal CG orangutan, now available on Amazon Prime. He discusses the challenges of creating realistic fur and how transitioning to V-Ray as a rendering solution revolutionized their approach to creature work. Andy also explores how smaller VFX studios like Jam have carved out niches by focusing on high-quality work for projects with limited but impactful shot counts. The conversation covers the evolution of the VFX industry, the influence of AI as a tool, and the importance of diversifying offerings in a competitive landscape. Andy highlights the growing opportunities for smaller studios to excel in both commercials and specialized film work, sharing how Jam’s ability to collaborate and adapt has allowed them to thrive. From comedic PSA ca
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Episode 496 - Jason Smith - Senior VFX Supervisor, The Lord of the Rings: The Rings of Power
03/12/2024 Duración: 01h16minJason Smith, the senior visual effects supervisor on The Lord of the Rings: The Rings of Power, joins the podcast to discuss his award-winning career in visual effects. With nearly 25 years at Industrial Light & Magic (ILM), Jason’s achievements include an Oscar nomination and a Sci-Tech Award from the Academy for his groundbreaking work on Blockparty, a rigging tool used to bring countless creatures to life. He shares how his fascination with creatures and his dedication to mastering both the technical and artistic aspects of VFX have driven his remarkable career. The conversation highlights Jason’s contributions to The Rings of Power, where he led the creation of photoreal creatures and solved unique challenges like scale and world-building. He also reflects on his work on iconic projects such as Transformers, Avengers, and Bumblebee, emphasizing the importance of blending practical and digital effects. Jason offers valuable insights into the evolving VFX industry, discussing collaboration, innovation,
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Episode 495 - Jo Plaete - Chief Innovation Officer & VFX Supervisor at Metaphysic.ai
12/11/2024 Duración: 01h15minJo Plaete, a pioneer in digital humans and chief innovation officer at Metaphysic, joins the podcast to discuss his company’s groundbreaking work on the newly released film Here, now in theaters. Jo traces his journey from his early career in computer graphics and visual effects, working on films like Where the Wild Things Are and Aladdin, to creating cutting-edge AI-driven tools that enable photorealistic de-aging of actors like Tom Hanks and Robin Wright. His experience includes collaborating with Disney Research on facial reconstruction technologies and pushing the boundaries of neural network-based visual effects. Jo also explains how Metaphysic’s tools provided real-time feedback on set, allowing filmmakers to see younger versions of the actors instantly. This innovation enabled directors and actors to evaluate performances live, making adjustments on the spot to achieve the most authentic and emotionally resonant portrayal. Jo reflects on the future of digital humans in cinema, emphasizing how AI and re
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Episode 494 - Daniel Thron, Erick Schiele, and James Blevins — BTS Ray Tracing FTW
28/10/2024 Duración: 01h29minDaniel Thron, Erick Schiele, and James Blevins join Chris to discuss their work on the short film Ray Tracing FTW. Directed by Daniel, the film pushed the boundaries of virtual production, and Erick’s production design had to work both digitally and practically, ensuring consistency across virtual environments and physical sets. James, with his expertise in virtual production, shares how they overcame technical challenges using real-time ray tracing to handle complex scenes. Each of them wore many hats on the project—including cowboy hats—since they were all actors in the short as well. The conversation explores how new tools like Project Arena allowed the team to streamline production, balancing innovation with practicality. They talk about how careful pre-production, from storyboarding to previewing assets, helped maintain visual fidelity while keeping the project within budget. By merging creativity with cutting-edge technology, Daniel, Erick, and James highlight how virtual production is reshaping filmmak
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Episode 493 - Jared Sandrew - Creative Executive & Visual Effects Supervisor
14/10/2024 Duración: 01h13minJared Sandrew, a 3D supervisor at Disney and visual effects veteran, joins the podcast to discuss his career journey, from growing up around the pioneering technology of digital colorization to becoming a key figure in stereoscopic 3D conversion for blockbuster films. Jared shares fascinating stories about his time at Legend 3D, where he worked on major projects like Alice in Wonderland and Shrek, and how he helped build the stereo pipeline that revolutionized the industry. His passion for storytelling, visual effects, and the future of technology shines through as he reflects on how the field has evolved. The conversation also touches on cutting-edge developments in AI and machine learning, which Jared has been exploring as a way to enhance visual effects and stereoscopic workflows. He explains how new tools are making the process more efficient and consistent, while still allowing for creative input from filmmakers. Jared and Chris also discuss the future of virtual production and real-time rendering, inclu
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Episode 492 - Debbie Kennard & Ron Eli Cohen - Line Producers for Ray Tracing FTW
08/10/2024 Duración: 01h18minLine producers Debbie Kennard and Ron Eli Cohen discuss their work on the short film Ray Tracing FTW and offer an insider’s perspective on the art of film production. Debbie shares her story, from her beginnings as John Carpenter’s PA on The Thing to becoming a trusted line producer in Hollywood, while Ron talks about transitioning from acting to producing, with credits like The Dark Knight Rises. Together, they break down the vital role of a line producer and provide insight into the world of budgeting, crew management, and creative problem-solving in the film industry. The episode also dives into the technology behind Ray Tracing FTW, exploring how the team utilized virtual production techniques, including LED walls and complex set construction, to craft a visually striking film on a tight budget. Debbie and Ron emphasize the significance of meticulous prep work, strong crew collaboration, and maintaining a balance between creativity and practicality. Through their experiences, listeners gain a better under
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Episode 491 - Richard Crudo & Esther Woodworth - Director of Photography & 1st Assistant Camera
30/09/2024 Duración: 01h15minIn this episode, Richard Crudo, the cinematographer, and Esther Woodworth, the 1st Assistant Camera for the Ray Tracing FTW short film, share their journey working on the groundbreaking project. We take a deep dive into the dynamics of the camera crew, exploring how different departments like lighting and grip collaborate to bring a director’s vision to life. Esther provides insight into her passion for cameras, and the duo sheds light on their roles and teamwork on set. Richard and Esther discuss their approach to shooting Ray Tracing FTW, detailing their experience working with LED volumes to seamlessly blend live-action with digital environments. They also talk about using the ARRI Alexa 35 paired with vintage Panavision lenses to create a classic 1970s film look while leveraging the flexibility and precision of modern technology. Throughout the conversation, they reflect on the balance of creativity and technical expertise and share their favorite moments from filming the short. This is a must-listen epis
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Episode 490 - Matthias Christen - Head of CG Design, The Scope
23/09/2024 Duración: 01h14minMatthias Christen, the main 3D artist from The Scope on Ray Tracing FTW, shares his fascinating journey from traditional analog painting to becoming an expert in 3D and virtual production. Starting with a passion for drawing, Matthias entered the advertising industry, where he honed his skills in Photoshop and Illustrator before transitioning into 3D work. He talks about his growth at The Scope, where he’s been involved in creating cutting-edge car commercials and collaborating with top-tier photographers and filmmakers. Matthias also highlights the challenges and creative satisfaction of working on photorealistic environments that elevate product imagery. In this episode, Matthias dives into his role in creating the massive virtual set for Ray Tracing FTW, a short film produced by Chaos and Martini Giant. He worked closely with production designer Erick Schiele to build one expansive set, containing nearly 2 trillion triangles, that was used seamlessly from pre-production to post-production. Running in real
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Episode 489 - A.J. Wedding - Co-founder and Chief Creative Officer, Orbital Virtual Studios
16/09/2024 Duración: 01h01minIn this episode, Chris sits down with AJ Wedding, founder of Orbital Studios, to discuss how the Chaos Innovation Lab used his studio to film Ray Tracing FTW using Project Arena. AJ shares how his early fascination with virtual production, inspired by his work on The Mandalorian, led him to launch Orbital Studios during the pandemic. He explains the challenges of building a virtual production studio from scratch, perfecting LED panel technology, and saving productions like Snowfall significant time and money. AJ also explores the advancements in virtual production, discussing AI tools and their impact on giving filmmakers real-time creative control. He highlights the importance of educating producers and DPs on how to maximize this technology’s potential. AJ’s insights show how virtual production is transforming the film industry, making it more accessible to filmmakers of all levels.
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Episode 488 - Ed Ulbrich - Chief Content Officer & President of Production, Metaphysic.ai
09/09/2024 Duración: 01h03minIt’s been seven years since Ed Ulbrich last appeared on the CG Garage podcast — and a lot has changed. The man who digitally aged Brad Pitt for The Curious Case of Benjamin Button and resurrected late rapper 2Pac as an on-stage hologram is now chief content officer and president of production at metaphysic.ai, which is using AI tools to create photorealistic digital humans in real time for movies such as Robert Zemeckis’ Here. Ed breaks down what Metaphysic.ai does, and how it can be used by directors to see live digital doubles while slashing production times and costs. In turn, Ed envisions AI tools turning Hollywood on its head and enabling filmmakers to be more creative on lower budgets. He also highlights some of the challenges of enticing new audiences into theaters and shares what he’s working on next.
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Episode 487 - Kevin Tod Haug - VFX Supervisor
03/09/2024 Duración: 01h09minKevin Tod Haug has always been destined for a career in VFX. From a young age, he analyzed movies and TV series to work out how they were made. He joined the industry and saw it transform from electro-mechanical to digital via movies and TV series, including Tron and Star Trek: The Next Generation. He then became a full VFX supervisor on movies including Fight Club, The Cell, Panic Room, and Quantum of Solace, and pioneered creative VFX shots that allowed cameras to move through tiny spaces or make the unbelievable look real. As the industry shifts once more with AI and virtual production, Kevin talks about his career and how he’s managed to catch successive waves of VFX technology from the 1970s to today, sharing how he used new technology to create convincing effects for low-budget Italian war movie Comandante. He shares amusing anecdotes from his career in VFX, from a literal fly in the ointment to an encounter with Prince, and he gives advice on how to stay ahead of the curve.
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Episode 486 - Ian Dawson - Founder & Executive Producer, IDGRAFX
26/08/2024 Duración: 01h11minIan Dawson’s dream of a Jarvis-style computing interface seems to be coming true. This multi-talented CG veteran began his career in graphic design, before moving into producing and creating flying logos throughout the 90s. He then moved into advertising, and title sequences and VFX sequences for movies including the Iron Man trilogy, Star Wars: Rogue One, and Mission Impossible: Ghost Protocol, picking up work in AR and VR along the way. Ian talks through his career and the technology that has helped define it, from the obscenely expensive days of Quantel’s PaintBox and Harry systems, to today’s cheap and accessible VFX software and systems. He gives an interesting update on the state of AR and VR systems, which are undergoing a mini-resurgence thanks to Apple’s Vision Pro and Microsoft’s AI integration in its AR systems. Ian also shares advice about the industry, including the pros and cons of profit sharing.
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Episode 485 - Gary Marshall - Vice President of Virtual Production, NantStudios
19/08/2024 Duración: 01h05minGet ready to dive into the magical world of virtual production with the one and only Gary Marshall, Vice President of Virtual Production at Nant Studios. In this episode, Chris chats with Gary, a true wizard in the visual effects industry, who’s been behind some of the most jaw-dropping movie moments you’ve ever seen. From running film reels around London as a newbie at the iconic Moving Picture Company to working on the epic Avatar and Gravity, Gary’s journey is nothing short of legendary. He spills the beans on how he helped bring Hollywood’s wildest dreams to life using mind-blowing tech like in-camera visual effects and LED walls that turn movie sets into living, breathing worlds. But the magic doesn’t stop there. As the VP of Virtual Production at Nant Studios, Gary shares insider secrets on the next big thing in virtual production — modular, moveable LED volumes that can transform on the fly. And if you’ve ever wondered how these cinematic spells can save big bucks, Gary’s got some surprising answers
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Episode 484 - Alex & Tim Porter - CEO & CTO, Mod Tech Labs
12/08/2024 Duración: 01h07minAlex and Tim Porter have the perfect skillset of a VFX power couple. Alex has a background in interior design, which she leveraged into user experience and virtual spaces. Tim, meanwhile, has worked in games and VFX, beginning as an artist but gravitating towards developing tools and scripts that make it easy to create complicated environments and characters. Together, Alex and Tim have established Mod Tech Labs, bringing together their expertise for a new generation of visual content creation. Their tools make it easy to work across platforms — from games to movies, and from LED walls to smartwatches — while maintaining high visual fidelity. Alex and Tim talk about what Mod Tech Labs is doing differently, how they’re making use of cutting-edge tech such as USD and AI, and how their approach could reduce the huge costs of virtual production.
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Episode 483 - Erick Geisler — CTO, Global Objects
05/08/2024 Duración: 01h16minErick Giesler has seen the filmmaking industry change right from the very start. As a child, he acted in TV shows, but found that he was more fascinated with what was happening behind the camera. He learned how to create VFX, beginning on SGIs, then moving to software such as Electric Image, 3ds Max, and V-Ray, and helping to create VFX for movies including Independence Day, Titanic, and The Day After Tomorrow, and picking up two Emmy awards. Today, Erick is leveraging his experience behind the scenes with Global Objects, a company set up to create astonishingly accurate digital twins of real-world things for use in everything from real-time to machine learning. Erick discusses his career and how the VFX industry is still facing familiar challenges, and he gives his thoughts on promising new technology in VFX, including USD, MaterialX, NeRFs, Gaussian Splats, real-time rendering, and artificial intelligence.
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Episode 482 - Todd Terrazas - Founder, AI LA & Co-Founder, FBRC.ai
29/07/2024 Duración: 01h06minTodd Terrazas has been part of the AI revolution since the beginning. He started out developing a system to automatically triage 911 calls and then was part of the development team behind the first wave of AI-powered chatbots. Today, Todd has founded FRBC.ai, which empowers storytellers with AI tools. He’s also the mastermind of the AI LA Community, which in turn hosts the AI on the Lot summit. Todd voices his expert opinion on AI and creativity, covering everything from what AI means for musicians, concept artists, and directors to how it can remove barriers from the filmmaking process and give new voices a space. He also reveals why we need to treat AI with caution and how to think about it. If you’re interested in AI, this is a captivating listen.
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Episode 481 - Jeff Kleiser - VFX Supervisor
22/07/2024 Duración: 01h02minA love of computing, music, and cinema has propelled Jeff Kleiser’s career from the earliest days of VFX on movies including Tron, Flight of the Navigator, Stargate, Judge Dredd, Surrogates, and many more. Along the way, he’s helped the late, great Doug Trumbull create eye-popping film-based projects for Luxor hotels and Radio City’s 3D Christmas movie. Jeff talks through his career, and how he’s seen the industry evolve from optical printers and really slow computers to today’s AI and CG tech, which are making it easier to create low-budget movies that look like blockbusters. He also talks about his fascinating upcoming movie with his brother, Grease director Randal Kleiser, which tells a remarkable true tale of heroic teenage girls in wartorn Amsterdam.
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Episode 480 - Chad Wanstreet - VFX Supervisor
08/07/2024 Duración: 01h08minChad Wanstreet and Chris Nichols have experienced similar career trajectories — but this is the first time they’ve sat down together. Like Chris, Chad transitioned from architecture to VFX, and his experience spans working at notable firms including Blur Studio and FuseFX. Along the way, Chad has contributed to projects that pushed the boundaries of visual effects, such as The Sympathizer, SWAT, The Tick, and the short-lived but brilliant Kill the Orange-Faced Bear. Chad discusses the challenges and innovations brought by technological advancements, such as virtual production and real-time ray tracing, and highlights the importance of understanding these tools. Additionally, Chad shares personal anecdotes about the highs and lows of his career, including the struggles during the economic downturn of 2008 and the unexpected opportunities that led him to his current role.
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Episode 479 - Nikola Todorovic - Co-Founder & CEO, Wonder Dynamics
01/07/2024 Duración: 01h02minNikola Todorovic always wanted to make films, but encountered a familiar problem: the sci-fi screenplays he wrote would require $200 million budgets. Aiming to reduce this cost, Nikola co-founded Wonder Dynamics with Ready Player One actor Tye Sheridan to develop Wonder Studio, a platform that simplifies the time-consuming tasks involved in adding CG characters to live-action plates. Nikola breaks down the creation of Wonder Studio, how it ingests and analyses scenes to allow for easy export to software, including Unreal and Maya, and how it generates 3D characters. He also talks through the process of setting up Wonder Dynamics, from its beginnings as a startup company to its acquisition by Autodesk — and what this means for its user base.
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Episode 478 - Andy Fowler - Creative Producer & Production Innovation Consultant
24/06/2024 Duración: 01h02minAndy Fowler’s career has combined his creative eye with his incredible production skills. Beginning in London’s burgeoning VFX scene with titles such as Lost in Space, 300, and The Chronicles of Narnia: Prince Caspian, Andy picked up an Emmy for his work on The Life and Death of Peter Sellers. Then he moved to LA to work on Tron: Legacy, Noah, and The Revenant, before moving to Netflix and becoming Vice President of Production Innovation, overseeing an astounding 10,000 shots per year. In this podcast, Andy reflects on his career and how it’s evolved alongside the technology that makes VFX shots happen. He talks about live-action at Disney, making convincing digital humans for Scorsese’s The Irishman, and how virtual production emerged from the pandemic. Andy also gives his thoughts on AI and how it’s going to affect production.