Cg Garage

Informações:

Sinopsis

Interviews that focus on the CG creative in visual effects, architecture and beyond. Christopher Nichols of Chaos Group sits down with directors, artists, photographers and developers for candid discussions on technology and art, all with a focus on computer graphics. Visit chaosgroup.com/cg-garage for more information and an archive of past shows.

Episodios

  • Episode 397 - Mikal Vega - Actor/Performance Capture Director

    17/10/2022 Duración: 01h29min

    Strap in for a tour de force podcast episode. Mikal Vega’s inspirational story begins in small-town Ohio, where he played Dungeons and Dragons and made movies with his grandma. After serving in the military, he received a break into movies via a role in Transformers: Dark of the Moon. From here, Mikal’s combat experience and creative skills landed him directorial roles on mocap for games, including Call of Duty: Black Ops Cold War, Call of Duty: Vanguard, and Diablo 4. Mikal talks about how spiritual awakenings have helped him through tough times, his discovery that destruction and creativity can achieve the same end goal, and how he’s passing what he’s learned on to others via his Vital Warrior project. Listen for advice on how to get ahead in the creative field — as well as how to deal with whatever life throws at you.

  • Episode 396 - Jingna Zhang - Fine Art Photographer and Art Director

    10/10/2022 Duración: 01h02min

    This week’s podcast guest is truly inspirational. By the age of 20, Zhang Jingna had won bronze for air rifle shooting at the Commonwealth Games and broken records in the sport. After moving into photography, she immediately picked up clients including Mercedes Benz, Canon, and Wacom, and produced fashion editorials for magazines such as Vogue, Harper’s Bazaar, and Elle. In this podcast, Zhang talks about her passion for Manga and how it influences her photographic style, as well as the techniques she uses to create her distinctive aesthetic. She also discusses respect in the industry, revealing how models can have a tough time, as well as how she’s learned to deal with criticism, and her feelings about having her work copied by other artists and emerging AI algorithms.

  • Episode 395 - Oliver Markowski - Head of 3D, RISE | Visual Effects Studios

    03/10/2022 Duración: 01h14min

    Taking part in a CG Garage podcast has been on Oliver Markowski’s bucket list for some time — and with good reason. The self-proclaimed VFX geek has a lot to talk about in this lively and honest conversation with Chris, from his work on movies including Captain America: The Winter Soldier, Guardians of the Galaxy: Vol. 2, Spectre, and Black Panther, to how new file formats and pipelines are making it easy for vendors to collaborate on visual effects. Oliver reminisces about his early days in computing and VFX, when 3D Studio came on 40 floppy disks and you needed a whole book to learn how to use it. He also discusses the pros and cons of a career in VFX, from SIGGRAPH 2007’s infamous Autodesk party to the importance of taking occasional breaks. Finally, Oliver discusses the incredible neural rendering technology he’s looking forward to.

  • Episode 393 - Garman Herigstad - Visual Effects Educator / Writer

    19/09/2022 Duración: 01h47min

    An epic career deserves an epic podcast. During Garman Herigstad's 35-year journey in CG, the Houdini wizard has traveled to over 30 countries and worked on everything from real estate commercials in Bangkok to Disney videogames and Hollywood movies. At the same time, he’s taught at prestigious institutions, including Savannah College of Art and Design and Gnomon, and he even completed his most recent degree in his 60s. Garman recounts his humble beginnings in greetings cards, through to economic highs and lows in Asia. He talks about his VFX work, including researching global weather patterns for a time-lapse sequence in The Time Machine, immersing George Clooney in Houdini-generated water for O Brother, Where Art Thou?, and working on Black Adam. Garman also shares valuable lessons on managing time and the importance of keeping notes. The episode ends with a particularly touching story of what inspired 52½ Feet, his autobiographical screenplay.

  • Episode 392 - Mio Markovic - VP of Animation Production, DreamWorks Animation

    12/09/2022 Duración: 54min

    Mio Markovic’s creative, production, and tech skills have resulted in some of the best animated TV series of recent years, including Voltron: Legendary Defender, Jurassic World Camp Cretaceous, and Fast & Furious Spy Racers. But Mio didn’t just jump into animation: he had already risen to a high level in the advertising industry and, like Chris, had worked on large-scale architecture projects. Mio talks Chris through his career and reveals how his earlier experiences enabled him to change tracks and take criticism with confidence. He also breaks down the process of creating a DreamWorks TV series, from the initial idea to assembling a team, creating the characters and worlds, and working with vendors to complete the show. If you’re thinking of changing careers, Mio’s knowledge could be just what you need.

  • Episode 391 - Jerome Denjean - Supervising Creative Director; Love, Death & Robots

    06/09/2022 Duración: 01h04min

    Over the past five years, Love, Death & Robots has completely resculpted the landscape of animation, feeding Netflix viewers bite-size chunks of violence, sex, and gore. Supervising Creative Director Jerome Denjean is a key player behind-the-scenes, giving Love, Death & Robots’ talented directors the freedom to execute their visions (literally!) while ensuring that each episode fits in with the series' overall vision and tone. In his second podcast with Chris, Jerome breaks down some of the amazing episodes in series three: David Fincher’s “Bad Travelling,” Alberto Mielgo’s “Jibaro,” Patrick Osborne’s “Three Robots: Exit Strategies,” and Emily Dean and Polygon Pictures’ “The Very Pulse of the Machine.” Jerome also reveals how episodes are researched and produced, and how Japanese animation has influenced their direction.

  • Episode 390 - Justin Mitchell - VFX Supervisor, Scanline

    29/08/2022 Duración: 59min

    VFX supervising Stranger Things is the latest in a series of remarkable achievements for Justin Mitchell. After trying his hand at acting and lighting, Justin moved into animation and VFX, scoring credits on Charmed and Final Destination 2. In 2008, Justin joined Scanline VFX, where he’s worked on a succession of incredible projects, including 2012, Super 8, Iron Man 3, Tomb Raider, Cosmos, and The Nevers. Justin talks about how he’s seen the industry shift since he started working in it, with Scanline expanding from 10 to 1,300 people, and the emergence of streaming platforms, virtual production, and artificial intelligence. He also reveals how he’s learned to lead a team and explains how he uses Scanline’s proprietary software to create and revise shots according to directors’ wishes.

  • Episode 389 - Mike Romey - Director of Pipeline and Software Development, FuseFX

    22/08/2022 Duración: 01h33min

    Mike Romey, has an incredible talent for uniting the creative and technical aspects of productions. Before he’d even landed a full-time job, he’d already animated an advertisement, set up a curriculum, and created an interactive CD-ROM for a laser printer (yes, this was definitely the 90s). Then, his career took in successively bigger projects, from planetarium shows and Time Square electronic signage to content for Disneyland’s Star Wars: Galaxy’s Edge. Today, Mike has taken his talents to FuseFX, where he’s rebuilt the VFX studio’s pipeline with cutting-edge software and smart integrations. In this deep dive into his career, Mike reveals how he’s constantly innovated pipelines and tackled some (literally) huge challenges. He also talks about how he pioneered a virtual production system at Zoic Studios for TV series V and Once Upon a Time, and gives his thoughts on new trends in the VFX industry.

  • Episode 388 - Isaac Irvin - VFX Supervisor, Carbon VFX

    15/08/2022 Duración: 01h01min

    Isaac Irvin’s incredible VFX industry adventures have taken him across countries and over oceans. From enthusiastic beginnings at Texan TV stations, he moved to Scotland to work on TV series and game cinematics, before returning to the States to flit between studios including Digital Domain, Method, Marauder, and Psyop on projects such as Speed Racer, Iron Man 3, Robocop, and more. Today, Isaac has taken his big-screen VFX experience to the fast-paced, tech-heavy world of commercials. He talks about evolving from the limitations of software in the early days of VFX, to Real Steel’s perfect pipeline, up to the seemingly limitless possibilities of real-time rendering. He also talks about a nerve-wracking meeting at DD, and how he joined a particular VFX house at exactly the wrong time. Isaac is open and funny, and it’s clear that he’s lost none of his initial enthusiasm for all things VFX.

  • Episode 387 - Bob Bacon - CEO and Co-founder, Virtue Animation

    08/08/2022 Duración: 59min

    As an executive at Disney in the 90s, Bob Bacon witnessed the rise of CG, supporting the production of increasingly big-budget blockbusters, including Beauty and the Beast, Mulan, and Lilo and Stitch. He then joined Elton John for Gnomeo and Juliet and moved to Paramount for The SpongeBob Movie: Sponge out of Water. Now, Bob is Head of Studio at Virtue Animation, a Web3-based company inspired by his time working for the late Kobe Bryant. Bob details how the traditional animation studio system works, how fragile it can be, and how he’s continually innovated new workflows that can deliver both creativity and cashflows. He finishes with insight into how NFTs and crypto are revolutionizing and democratizing the entertainment industry.

  • Episode 386 - Sean Devereaux - Producer & Visual Effects Supervisor

    01/08/2022 Duración: 01h02min

    Sean Devereaux has fulfilled his childhood dream of making movies, and he started and sold a software company along the way. After being inspired by a viewing of The Wizard of Oz, Sean got a break at Digital Domain thanks to fellow alumni Jonathan Egstad. After working on movies including How the Grinch Stole Christmas and Vanilla Sky, he returned to Boston to found Zero VFX, which has created shots for American Hustle, The Equalizer, and Patriots Day. Sean also discovered the financial and practical benefits of cloud computing, leading to the development of Zync, which was subsequently bought by Google. Sean reflects on his incredible career with contagious enthusiasm and a knack for storytelling. He recounts some great stories involving directors Peter Berg and Antoine Fuqua, and reveals how his work ethic helped him get hired by Digital Domain. He also reveals some of the important life lessons he’s learned, from how to balance creativity and finances, to how to deal with directors.

  • Episode 385 - Mathew Giampa - VFX Supervisor, Scanline VFX

    25/07/2022 Duración: 01h01min

    After getting on-set experience for a Canadian TV series, Mathew Giampa picked up compositing roles on White Noise 2, Sucker Punch, Journey to the Center of the Earth, Green Lantern, and more. He then moved up to progressively more challenging VFX supervision work on The Joker (yes, there were visual effects in that movie!), Black Widow, The Suicide Squad, and the Cowboy Bebop TV series. Mathew talks about the joy of invisible VFX, moving between studios and countries to further his career, and some of the incredible projects he’s worked on. He also dispels some of the myths about the importance of color accuracy and security when working on Hollywood productions, and offers a compositor’s perspective on virtual production and real-time.

  • Episode 383 - Marc Morissette - VFX Supervisor/Owner, Cluster

    11/07/2022 Duración: 01h02min

    Thinking about starting your own VFX company? This week’s podcast guest, Marc Morissette, has done just that. After gaining experience and friendships at Digital Domain on projects including Peter Pan and Ghost Racer, Marc returned to his native Canada to form his own studio, Cluster. The company has taken on a variety of CG work, from a VR version of the Universal Studios globe for The Mummy to product shots and digital de-aging. Marc explains the reasons behind starting Cluster and his vision for the company. He also talks about how the VFX industry changed when multiple vendors started working on the same shows, and the effects of the pandemic on smaller studios. Finally, Marc discusses how real-time technology will transform the future of filmmaking, and its advantages for smaller studios.

  • Episode 382 - Scott Kirvan - VFX Supervisor

    05/07/2022 Duración: 01h13s

    This week Scott Kirvan shares his unique and in-depth understanding of the VFX pipeline, from on-set supervision to rendering the final frame. While working as a VFX programmer at Blur Studio, Scott developed Brazil R/S, the early ray-tracing renderer used on Star Wars Episode III: Revenge of the Sith and Sin City. That’s not all — he also VFX supervised movies including Swordfish and Jeepers Creepers. And he’s started Slaughter County Brewing, a successful craft beer producer. After a hiatus from the entertainment industry, Scott is now back on-set for I’m a Virgo, the upcoming Amazon TV series from Sorry to Bother You director Boots Riley. Scott reveals how he’s embracing a new suite of tools for VFX production, including real-time engines and virtual production technology, to get talent to believe they’re interacting with a 15-foot-tall teenager.

  • Episode 381 - Eddie Smith - Visual Effects Artist, Digital Domain

    27/06/2022 Duración: 01h01min

    Eddie Smith is a MacGyver of the VFX industry. Over his career, he’s figured out how to unveil the president as the bad guy for G.I. Joe: Retaliation, explode characters into cubes for Tron: Legacy, destroy planets in Ender’s Game, all the way up to some spoiler-ific effects for Fantastic Beasts: The Secrets of Dumbledore. Eddie’s weapon of choice for VFX is Houdini, SideFX’s versatile node-based effects software. Eddie breaks down some of his favorite work and reveals how he’s often charged with figuring out the best way to tackle complex scenes. He also talks about how effects software has changed in his 14 years at Digital Domain, and the future for the industrious effects studio.

  • Episode 380 - Ioanna Ivanova - 3D Artist, INK

    21/06/2022 Duración: 57min

    Originally from Bulgaria, Ioanna Ivanova was inspired by Pixar and Tangled to pursue a career in CG. Having studied at Bournemouth University in the UK, she subsequently moved to London where she works for INK, the inventive creative studio that’s rendered everything from funny furry planes to amazing Maseratis. In this inspirational podcast, Ioanna talks about the importance of networking and meeting people, and the benefits of working for smaller CG studios where you can have more creative input. She also discusses what INK’s been up to lately, including medical equipment visualization and a pet project she’s masterminded herself.

  • Episode 379 - Jeff Stringer - Director of Production Technology, Laika

    14/06/2022 Duración: 57min

    There’s a surprising amount of tech in Laika’s movies. The Portland, Oregon-based studio still makes use of its intricate hand-crafted stop-motion techniques, but it's increasingly augmenting them with CG elements, 3D printing, and even virtual production. Jeff Stringer, Laika’s director of production technology, reveals the advantages of combining the physical and the digital. Jeff also talks about his career in the entertainment industry, from his early days in theater projections to software sales, Atari arcade games, Starship Troopers, and Digital Domain, all the way up to how he got started at Laika. He gives some amazing insight into how a successful studio is built and run, and reveals how Laika is pushing its pipeline forward again with Wildwood, its next production.

  • Episode 378 - Adam Sidwell - Founder, Future House Studios

    06/06/2022 Duración: 01h02min

    Adam Sidwell is pioneering a new generation of entertainment. His CG career began working with Chris on I, Robot, and he went on to create effects for movies including King Kong, Pirates of the Caribbean: At World’s End, and Warcraft: The Beginning. Now, Adam has taken his modular approach to VFX into real-time to create AR, VR, and online content featuring Justin Bieber, The Weeknd, and Kaskade, through to Sonic the Hedgehog and Georges W. Bush and Clooney. In this podcast, Adam breaks down the story behind Future House Studios, the company he founded to create immersive, interactive experiences. He also talks about the pros and cons of working in real-time, the metaverse and NFTs, reveals why some shots in Avatar look better than others — and discusses making The Weeknd lick a frog.

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