Sinopsis
Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.
Episodios
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Games Are Political
06/11/2018 Duración: 35minWe talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/
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Retreat Forward
04/10/2018 Duración: 37minIn September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.
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Making Things in Hard Times
17/08/2018 Duración: 35minHow do you keep making things when life throws the unexpected your way? We're learning what that looks like now.
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Social Dynamics at the Table
13/07/2018 Duración: 42minA good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?
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You Can Kill a King, but You Can't Make a Marinara
18/06/2018 Duración: 47minWhat happens if a player achieves their big character goal in the very first scene of the game? We found out.
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Romancing the Wall
18/05/2018 Duración: 39minWith no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.
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The Worst Ideas We've Had so Far
23/04/2018 Duración: 42minGood games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.
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Deadline Motivated
23/03/2018 Duración: 39minWe talk about deadlines, and the whooshing noise they make as they go by.
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Mosslickers
04/03/2018 Duración: 39minThe first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.
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The Symbol Reader
16/02/2018 Duración: 44minWe experiment with a customized alethiometer to explore stories and build new worlds.
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Collaboration
25/01/2018 Duración: 48minThe Make Big Things team talks about making games as a cooperative.
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The First Playtest
28/12/2017 Duración: 43minWith one playtest down, we talk about what went right, what went wrong, and what we'd like to change.
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Preparing the Playtest
16/12/2017 Duración: 46minWe attempt to put theory into practice as we prep for Questlandia's first playtest.
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Plumb Bobs
29/11/2017 Duración: 41minWhat makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.
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Worldbuilding
14/11/2017 Duración: 50minHow we built worlds in the original Questlandia, and what's to come.
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Welcome To Questlandia!
17/10/2017 Duración: 39minHannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design! Social media https://twitter.com/designdocpod designdocpod@gmail.com