Design Doc

  • Autor: Vários
  • Narrador: Vários
  • Editor: Podcast
  • Duración: 76:23:48
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Sinopsis

Welcome to Design Doc, a podcast documenting the process of analog game design. Game designers guide you through their process from concept to product.

Episodios

  • Games Are Political

    06/11/2018 Duración: 35min

    We talk about acknowledging—and embracing—the inherent politics of game design. Intro music credit. New Ages 1 from Little Big Dog Ears. http://opsound.org/artist/littledogbigears/ http://opsound.org/info/license/

  • Retreat Forward

    04/10/2018 Duración: 37min

    In September we met for a mini Questlandia retreat. We talked about how our intentions for the game have shifted in the current political landscape and introduced an unfolding guidebook that will sit at the center of play.

  • Making Things in Hard Times

    17/08/2018 Duración: 35min

    How do you keep making things when life throws the unexpected your way? We're learning what that looks like now.

  • Social Dynamics at the Table

    13/07/2018 Duración: 42min

    A good GM can step up to manage social dynamics at the table. But in Questlandia 2, there is no GM, so the rules we write need to do that work. How can we keep the excitement and ideas flowing without leaving quieter players out of the fun?

  • You Can Kill a King, but You Can't Make a Marinara

    18/06/2018 Duración: 47min

    What happens if a player achieves their big character goal in the very first scene of the game? We found out.

  • Romancing the Wall

    18/05/2018 Duración: 39min

    With no GM, players in Questlandia 2 are responsible for framing their own scene types. As a result they animate objects, make holy voyages, and befriend a sentient wall.

  • The Worst Ideas We've Had so Far

    23/04/2018 Duración: 42min

    Good games are often built on an avalanche of bad ideas. We talk about the worst ideas we've had so far, and how to turn them into something useful.

  • Deadline Motivated

    23/03/2018 Duración: 39min

    We talk about deadlines, and the whooshing noise they make as they go by.

  • Mosslickers

    04/03/2018 Duración: 39min

    The first playtest that takes us all the way through character creation. Meet beasts of burden, puppeteers, and the queens who inhabit Mosslicker Alley.

  • The Symbol Reader

    16/02/2018 Duración: 44min

    We experiment with a customized alethiometer to explore stories and build new worlds.

  • Collaboration

    25/01/2018 Duración: 48min

    The Make Big Things team talks about making games as a cooperative.

  • The First Playtest

    28/12/2017 Duración: 43min

    With one playtest down, we talk about what went right, what went wrong, and what we'd like to change.

  • Preparing the Playtest

    16/12/2017 Duración: 46min

    We attempt to put theory into practice as we prep for Questlandia's first playtest.

  • Plumb Bobs

    29/11/2017 Duración: 41min

    What makes for a good RPG toolkit? We explore dice, cards, dactylomancy, and some of the weirder tactile tools you can bring to the table.

  • Worldbuilding

    14/11/2017 Duración: 50min

    How we built worlds in the original Questlandia, and what's to come.

  • Metaplot

    31/10/2017 Duración: 35min

    A discussion of worlds within worlds within worlds.

  • Welcome To Questlandia!

    17/10/2017 Duración: 39min

    Hannah and Evan embark on a journey to redesign their first roleplaying game. Welcome to Design Doc, our year-long experiment in transparent design! Social media https://twitter.com/designdocpod designdocpod@gmail.com

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