Sinopsis
A show about social impact games and how they provide a new way to explain the things you care about. Every week we cover how a game applies (or misses) the lessons of our work and research in instructional design and user experience. You'll always learn practical tips applicable to your own work. We're both lifelong gamers with a deep love of both classic and modern games - we know what works and what doesn't.
Episodios
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Episode 06: Communication Training via Witness
22/09/2016Witness, a cooperative crime-solving mystery board game, is on our minds. In Witness, each player knows different facts about the case. Gameplay revolves around whispering clues to each other in an effort to piece everything together. It’s so clearly applicable to communications training and working in cross-functional teams that Witness doesn’t just provide lessons – […]
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Episode 05: Onboarding in Super Mario Maker
15/09/2016Super Mario Maker, a game for the Wii U, could probably support entire books about the approaches and design choices it reflects. It’s a complex level creator for classic side-scrolling Mario games. Anybody can use 72 different pieces in infinite combinations to build the Mario level of their dreams (or nightmares). Imagine being dumped into […]
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Episode 04: Cooperative Learning Principles in Pandemic Legacy
07/09/2016Brandon introduces Pandemic Legacy and its applications of cooperative learning principles in this week’s shorter “lockpick” episode. Pandemic Legacy is a collaborative board game that takes a serialized approach to gameplay. Players work together to stop the spread of diseases around the world, and consequences of decisions made during one game carry forward to the […]
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Episode 03: Experiential Learning and Text-Based Training in Mr Robot: Exfiltration
01/09/2016In a smaller “lockpick” episode, we take a look at the new awkwardly named game Mr. Robot: 1.51exfiltrati0n. The game (available for iOS and Android) pretends to be a messaging app like WhatsApp or Facebook Messenger. Set in the world of the TV show Mr. Robot, you take on the role of a hacker specializing […]
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Episode 2: Gone Home
25/08/2016This week we discuss the UX and Instructional Design potential of Gone Home, 2013’s 12th highest rated PC game on MetaCritic and the 2014 Games for Change Game of the Year. It’s also an excellent walking simulator. Gone Home is available on PC, PS4, and Xbox One. Show Notes & Links: An Application of Bloom’s […]
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Episode 1: Life Is Strange
08/08/2016In our inaugural episode, we talk about elements of Instructional Design and User Experience that caught our attention in Life Is Strange. The first episode of Life Is Strange is free to play on PS3, PS4, Xbox 360, Xbox One, and Steam. Show Notes & Links: Cathy Moore’s Training Scenarios Building Expertise, by Ruth C. […]