Unlocking Games

Episode 09: Incentives and Emotional Impact in Papers, Please

Informações:

Sinopsis

This week we concluded our three week Arstotzkan travelogue with a look at how Papers, Please handles incentives and emotional impact. The game has an unusually subtle approach to morality and choices, and avoids Mass Effect style extreme polarized choices between good and evil. How does this all tie in to incentivizing performance improvement? What […]